GAMEOVERGAMES PRODUCTIONS'S PROFILE
This here form looks pretty interestin'. I might just get around to filling this in for y'all sometime*.
*sometime does not in any way implicate that this form will ever be filled out
*sometime does not in any way implicate that this form will ever be filled out
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What are you working on now?
I've figured out that in the RM2k3 RPG_RT.exe (several versions that I tested), there is one memory address with the same datatype that is equal to 1 when in a battle, and 0 outside it. Unfortunately, the address allocated varies from game to game so now I'm working on pointer searching, fun¡
The work for a better speed hack continues.
The work for a better speed hack continues.
What are you thinking about right now?
What are you thinking about right now?
Found the memory address for hero1's RM2k3 ATB in Hero's Realm's RPG_RT.exe! Now I just have to find the assembly code that writes to it and figure out exactly where the algorithm for the speed it fills up is. Hopefully the exact same algorithm is used for monsters, because I don't want to time one's time one's attacks and numb it to find one of their memory addresses for their invisible ATB bar.
(Ahg, stupid Enterbrain! The datatype is a double, and the value when the ATB bar is full hovers somewhere around
0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000006365996384666527 !)
That was not the something along the lines of 100% or greater I was originally looking for, though at least the ATB for a stunned hero ends in zero.
Edit: Gah it's been so long since I've actually done anything in assembly code. Somehow I managed to freeze all of the ATB bars and send the heroes running through the left of the screen (I really don't get why that last part happened).
Edit2: 00495c8c is related to the hero who's currently being calculated welp, that's enough for tonight.
(Ahg, stupid Enterbrain! The datatype is a double, and the value when the ATB bar is full hovers somewhere around
0.000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000006365996384666527 !)
That was not the something along the lines of 100% or greater I was originally looking for, though at least the ATB for a stunned hero ends in zero.
Edit: Gah it's been so long since I've actually done anything in assembly code. Somehow I managed to freeze all of the ATB bars and send the heroes running through the left of the screen (I really don't get why that last part happened).
Edit2: 00495c8c is related to the hero who's currently being calculated welp, that's enough for tonight.
..:: RMN 2010 Event Calendar ::..
CSS'ing your RMN Game Profile
Addto your CSS and you'll be able to show images inline, if that's what your asking for.
Also, to have tables here one would have to have access to the <div> html tag at least, otherwise there is no way to make a CSS workaround (which would be very long)! It'd be better for someone to go petition WIP to add BBC for tables like some 93% of BBC implementations do.
.image_wrapper {
display:inline-block !important;
vertical-align:middle;
}
Also, to have tables here one would have to have access to the <div> html tag at least, otherwise there is no way to make a CSS workaround (which would be very long)! It'd be better for someone to go petition WIP to add BBC for tables like some 93% of BBC implementations do.
Tag-A-Pic thread
Spambots now commenting on game pages
Maybe WIP could do something that automatically deletes comments with <a href=" in them, if it is in the first comment posted by an account? Bots seemingly are the only things that try to use html anyway, and all of the current spammers do.
About avatars
But, without avatars what will separate the one line posts? Also, I change my avatar every time you look at it.














